Is there any network segment without lane? I've just noticed that pavement path connected to node 10926 has no lane visible in lane debug. star is node placement - almost the same position for road and pedestrian path node (possible cause?).I found that game, in this case PedestrianPathAI is trying to add two lanes to that pavement node 10926 but those two lanes are already connected to road segment 16258 (clearly visible in debug build - lane preview (L idx 0 + L idx 3, nd: value jumping from 0 to 10926)) [EDIT Remove pavement path connected to end of that road segment (little blue marker) This node has only one segment connected (maybe that's the problem) NetManager.UpdateNode(ushort, ushort, int): More info + screenshot of node to rebuild later The same problem as in forgor to enable TM:PE when testing your save so I think it's not caused by our mod.
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